3D Physics

Simulation of physical phenomena in three-dimensional space, governing motion, forces, collisions, and interactions. Core to game development, VR, and engineering simulations.

Core Components

  • rigid body dynamics: Motion of non-deformable objects under forces
  • collision detection: Algorithms determining object intersections
  • physics engine: Software implementing physics (e.g., Bullet, PhysX)
  • inverse kinematics: Solving joint movements for articulated bodies

AI Integration

Key Applications

  • Game physics (e.g., Unreal Engine physics)
  • Robotics motion planning
  • Virtual prototyping in CAD
  • fluid-dynamics simulations

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Source Notes